UnityToolbox
Brief documentation for all existing scripts.
 
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UnityToolbox.GameplayFeatures Namespace Reference

This namespace contains all features which can be used to enhance the gameplay.

Namespaces

namespace  Achievements
 All scripts related to the Achievement system.
 
namespace  AI
 All AI related scripts.
 
namespace  Gamestates
 This namespace contains everything used for gamestates. All gamestates are defined via the Gamestate Manager Window found under the "UnityToolbox" dropdown.
 
namespace  Items
 The main namespace for item usage. All items are defined via the Item Manager Window found under the "UnityToolbox" dropdown. To use custome made items, create a new class inheriting ItemDefinition. The definition can now be selected within the window. All non static, public int, float, string, bool will define editable fields. Using the ItemDefinition as a variable in a seperate MonoBehaviour will present a selection field for all defined items. At runtime, the ItemManager is able to create item instances.
 
namespace  ProceduralGeneration
 This namespace contains everything used for procedural generation.
 
namespace  SaveGame
 This namespace contains all scripts used for save games.
 
namespace  SerializationData
 This namespace contains all classes being used for serialising data.