UnityToolbox
Brief documentation for all existing scripts.
 
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UnityToolbox.GameplayFeatures.SerializationData Namespace Reference

This namespace contains all classes being used for serialising data.

Classes

class  ColorData
 The data for colors. More...
 
class  GameData
 Defines a base for all serializable data. Saveable and SaveGameManager for more infos. More...
 
interface  ISerializedDataContainer
 An interface used to de/serialize data and give error details and fail. More...
 
class  ItemData
 
class  ParentData
 Defines a parent ID to be serialized. More...
 
class  ResourceData
 Defines a reference to the prefab which is serialized. More...
 
class  SerializedDataErrorDetails
 Non serialized data, rather data to be used on serialization errors. See ISerializedDataContainer<T> for the usage. More...
 
class  TransformData
 Defines all transform data, that can be serialized. More...
 
class  VectorData
 Defines serializable vector data. More...