This namespace contains all classes being used for serialising data.
Classes | |
class | ColorData |
The data for colors. More... | |
class | GameData |
Defines a base for all serializable data. Saveable and SaveGameManager for more infos. More... | |
interface | ISerializedDataContainer |
An interface used to de/serialize data and give error details and fail. More... | |
class | ItemData |
class | ParentData |
Defines a parent ID to be serialized. More... | |
class | ResourceData |
Defines a reference to the prefab which is serialized. More... | |
class | SerializedDataErrorDetails |
Non serialized data, rather data to be used on serialization errors. See ISerializedDataContainer<T> for the usage. More... | |
class | TransformData |
Defines all transform data, that can be serialized. More... | |
class | VectorData |
Defines serializable vector data. More... | |