This namespace contains all classes being used for serialising data.
Classes | |
| class | ColorData |
| The data for colors. More... | |
| class | GameData |
| Defines a base for all serializable data. Saveable and SaveGameManager for more infos. More... | |
| interface | ISerializedDataContainer |
| An interface used to de/serialize data and give error details and fail. More... | |
| class | ItemData |
| class | ParentData |
| Defines a parent ID to be serialized. More... | |
| class | ResourceData |
| Defines a reference to the prefab which is serialized. More... | |
| class | SerializedDataErrorDetails |
| Non serialized data, rather data to be used on serialization errors. See ISerializedDataContainer<T> for the usage. More... | |
| class | TransformData |
| Defines all transform data, that can be serialized. More... | |
| class | VectorData |
| Defines serializable vector data. More... | |