UnityToolbox
Brief documentation for all existing scripts.
 
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UnityToolbox.GameplayFeatures.Items Namespace Reference

The main namespace for item usage. All items are defined via the Item Manager Window found under the "UnityToolbox" dropdown. To use custome made items, create a new class inheriting ItemDefinition. The definition can now be selected within the window. All non static, public int, float, string, bool will define editable fields. Using the ItemDefinition as a variable in a seperate MonoBehaviour will present a selection field for all defined items. At runtime, the ItemManager is able to create item instances.

Namespaces

namespace  Inventory
 The namespace for everything related to inventories.
 
namespace  Management
 The namespace for everything related to item management. It is not built to be used within scripts.
 

Classes

class  ItemDefinition
 The base definition for all items. More...
 
class  ItemInstance
 An instanciated item, created from an ItemDefinition. More...
 
class  ItemManager