The main namespace for item usage. All items are defined via the Item Manager Window found under the "UnityToolbox" dropdown. To use custome made items, create a new class inheriting ItemDefinition. The definition can now be selected within the window. All non static, public int, float, string, bool will define editable fields. Using the ItemDefinition as a variable in a seperate MonoBehaviour will present a selection field for all defined items. At runtime, the ItemManager is able to create item instances.
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namespace | Inventory |
| The namespace for everything related to inventories.
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namespace | Management |
| The namespace for everything related to item management. It is not built to be used within scripts.
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