This namespace contains all scripts used for save games.
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| namespace | Editor |
| | This namespace contains all scripts used for save games on the editor side.
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| class | IDManager |
| | A manager which can generate unique IDs. Works in editor and runtime. More...
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| class | ParentIdentifier |
| | A script used to identify parents for the SaveGameManager. More...
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| class | Saveable |
| | The base implementation for all gameobjects that should be saved. It is able to serialize the transform and parent data with the SaveGameManager. Requires a PrefabManager and aIDManager, if the objects are not initially found in the scene. More...
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| class | SaveGameManager |
| | A manager, which is takes care of the (de)serialization of GameObjects and GamestateData. Requires a PrefabManager and IDManager for objects that are not present initially. More...
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