UnityToolbox
Brief documentation for all existing scripts.
 
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UnityToolbox.GameplayFeatures.SaveGame Namespace Reference

This namespace contains all scripts used for save games.

Namespaces

namespace  Editor
 This namespace contains all scripts used for save games on the editor side.
 

Classes

class  IDManager
 A manager which can generate unique IDs. Works in editor and runtime. More...
 
class  ParentIdentifier
 A script used to identify parents for the SaveGameManager. More...
 
class  Saveable
 The base implementation for all gameobjects that should be saved. It is able to serialize the transform and parent data with the SaveGameManager. Requires a PrefabManager and aIDManager, if the objects are not initially found in the scene. More...
 
class  SaveGameManager
 A manager, which is takes care of the (de)serialization of GameObjects and GamestateData. Requires a PrefabManager and IDManager for objects that are not present initially. More...