The module manager (de)registeres implementations of the Module. All modules can be called from here, without searching the scene.
◆ DeregisterModul< T >()
static void UnityToolbox.General.Management.ModuleManager.DeregisterModul< T > |
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◆ GetModule< T >()
static T UnityToolbox.General.Management.ModuleManager.GetModule< T > |
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◆ IsLoaded()
static bool UnityToolbox.General.Management.ModuleManager.IsLoaded |
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◆ ModuleRegistered< T >()
static bool UnityToolbox.General.Management.ModuleManager.ModuleRegistered< T > |
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◆ RegisterModul< T >()
static bool UnityToolbox.General.Management.ModuleManager.RegisterModul< T > |
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module | ) |
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◆ Moduls
List<Module> UnityToolbox.General.Management.ModuleManager.Moduls |
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