UnityToolbox
Brief documentation for all existing scripts.
 
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UnityToolbox.General.Management.Module Class Reference

The base of a module. Required if you want anything to be called from the ModuleManager.

Inheritance diagram for UnityToolbox.General.Management.Module:
UnityToolbox.GameplayFeatures.AI.Boids.BoidManager UnityToolbox.GameplayFeatures.Achievements.AchievementManager UnityToolbox.GameplayFeatures.Gamestates.GamestateManager UnityToolbox.GameplayFeatures.Items.Inventory.Managers.HeldInventoryManager UnityToolbox.GameplayFeatures.Items.Inventory.Managers.InventoryManager UnityToolbox.GameplayFeatures.Items.ItemManager UnityToolbox.GameplayFeatures.ProceduralGeneration.Terrain.TerrainGeneration UnityToolbox.GameplayFeatures.SaveGame.IDManager UnityToolbox.GameplayFeatures.SaveGame.SaveGameManager UnityToolbox.General.Management.DontDestroyManager UnityToolbox.General.Preferences.PlayerPrefKeys UnityToolbox.General.SubEvents.EventAggregator UnityToolbox.PlayerControls.PlayerEventManager UnityToolbox.UI.Dialog.DialogManager UnityToolbox.UI.Menus.MenuManager UnityToolbox.UI.Menus.TooltipManager UnityToolbox.UI.Settings.SettingsManager UnityToolbox.UI.UIEventManager

Public Member Functions

virtual void Awake ()
 

Member Function Documentation

◆ Awake()