The base of a module. Required if you want anything to be called from the ModuleManager.
Public Member Functions | |
virtual void | Awake () |
|
virtual |
Reimplemented in UnityToolbox.GameplayFeatures.Items.Inventory.Managers.InventoryManager, UnityToolbox.GameplayFeatures.Items.ItemManager, UnityToolbox.GameplayFeatures.SaveGame.IDManager, UnityToolbox.GameplayFeatures.SaveGame.SaveGameManager, UnityToolbox.General.Preferences.PlayerPrefKeys, and UnityToolbox.UI.Dialog.DialogManager.
References UnityToolbox.General.Management.ModuleManager.IsLoaded().