The gamestate node data which is used at runtime and to serialize the gamestate graph.
Public Attributes | |
int | ID |
string | Name |
bool | IsActive |
List< int > | InputIDs |
List< int > | OutputIDs |
VectorData | Position |
int GamestateNodeData.ID |
Referenced by GamestateNode.GamestateNode().
List<int> GamestateNodeData.InputIDs |
Referenced by GamestateNode.GamestateNode(), and GamestateManager.Start().
bool GamestateNodeData.IsActive |
string GamestateNodeData.Name |
Referenced by GamestateNode.GamestateNode(), GamestateManager.GoToNextState(), and GamestateManager.Start().
List<int> GamestateNodeData.OutputIDs |
Referenced by GamestateNode.GamestateNode(), and GamestateManager.Start().
VectorData GamestateNodeData.Position |
Referenced by GamestateNode.GamestateNode().