The gamestate node data which is used at runtime and to serialize the gamestate graph.
Public Attributes | |
| int | ID |
| string | Name |
| bool | IsActive |
| List< int > | InputIDs |
| List< int > | OutputIDs |
| VectorData | Position |
| int GamestateNodeData.ID |
Referenced by GamestateNode.GamestateNode().
| List<int> GamestateNodeData.InputIDs |
Referenced by GamestateNode.GamestateNode(), and GamestateManager.Start().
| bool GamestateNodeData.IsActive |
| string GamestateNodeData.Name |
Referenced by GamestateNode.GamestateNode(), GamestateManager.GoToNextState(), and GamestateManager.Start().
| List<int> GamestateNodeData.OutputIDs |
Referenced by GamestateNode.GamestateNode(), and GamestateManager.Start().
| VectorData GamestateNodeData.Position |
Referenced by GamestateNode.GamestateNode().