The node which is used within the gamestate graph.
|
| | GamestateNode (GamestateNodeData data) |
| | Creates a new node based on a DialogNodeData.
|
| |
| | GamestateNode (Vector2 position, int id) |
| | Creates a node based with a given position within the graph and a given id .
|
| |
| void | Draw () |
| | Creates all relevant UI elements to display its data.
|
| |
| void | UpdateValues () |
| | Updates all variables with the data written within the dialog node UI elements.
|
| |
◆ GamestateNode() [1/2]
◆ GamestateNode() [2/2]
| GamestateNode.GamestateNode |
( |
Vector2 |
position, |
|
|
int |
id |
|
) |
| |
◆ Draw()
| void GamestateNode.Draw |
( |
| ) |
|
◆ UpdateValues()
| void GamestateNode.UpdateValues |
( |
| ) |
|
◆ GamestateName
| string GamestateNode.GamestateName |
|
getset |
◆ ID
◆ InputIDs
| List<int> GamestateNode.InputIDs |
|
get |
◆ InputPort
| Port GamestateNode.InputPort |
|
get |
◆ OutputIDs
| List<int> GamestateNode.OutputIDs |
|
get |
◆ OutputPort
| Port GamestateNode.OutputPort |
|
get |