The node which is used within the gamestate graph.
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| GamestateNode (GamestateNodeData data) |
| Creates a new node based on a DialogNodeData.
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| GamestateNode (Vector2 position, int id) |
| Creates a node based with a given position within the graph and a given id .
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void | Draw () |
| Creates all relevant UI elements to display its data.
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void | UpdateValues () |
| Updates all variables with the data written within the dialog node UI elements.
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◆ GamestateNode() [1/2]
◆ GamestateNode() [2/2]
GamestateNode.GamestateNode |
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Vector2 |
position, |
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int |
id |
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) |
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◆ Draw()
void GamestateNode.Draw |
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◆ UpdateValues()
void GamestateNode.UpdateValues |
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◆ GamestateName
string GamestateNode.GamestateName |
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getset |
◆ ID
◆ InputIDs
List<int> GamestateNode.InputIDs |
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get |
◆ InputPort
Port GamestateNode.InputPort |
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get |
◆ OutputIDs
List<int> GamestateNode.OutputIDs |
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get |
◆ OutputPort
Port GamestateNode.OutputPort |
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get |