UnityToolbox
Brief documentation for all existing scripts.
 
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Saveable.cs File Reference

Classes

class  UnityToolbox.GameplayFeatures.SaveGame.Saveable
 The base implementation for all gameobjects that should be saved. It is able to serialize the transform and parent data with the SaveGameManager. Requires a PrefabManager and aIDManager, if the objects are not initially found in the scene. More...
 

Namespaces

namespace  UnityToolbox
 
namespace  UnityToolbox.GameplayFeatures
 This namespace contains all features which can be used to enhance the gameplay.
 
namespace  UnityToolbox.GameplayFeatures.SaveGame
 This namespace contains all scripts used for save games.