Classes | |
| class | UnityToolbox.GameplayFeatures.SaveGame.Saveable |
| The base implementation for all gameobjects that should be saved. It is able to serialize the transform and parent data with the SaveGameManager. Requires a PrefabManager and aIDManager, if the objects are not initially found in the scene. More... | |
Namespaces | |
| namespace | UnityToolbox |
| namespace | UnityToolbox.GameplayFeatures |
| This namespace contains all features which can be used to enhance the gameplay. | |
| namespace | UnityToolbox.GameplayFeatures.SaveGame |
| This namespace contains all scripts used for save games. | |