UnityToolbox
Brief documentation for all existing scripts.
 
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ItemDefinition.cs File Reference

Classes

class  UnityToolbox.GameplayFeatures.Items.ItemDefinition
 The base definition for all items. More...
 

Namespaces

namespace  UnityToolbox
 
namespace  UnityToolbox.GameplayFeatures
 This namespace contains all features which can be used to enhance the gameplay.
 
namespace  UnityToolbox.GameplayFeatures.Items
 The main namespace for item usage. All items are defined via the Item Manager Window found under the "UnityToolbox" dropdown. To use custome made items, create a new class inheriting ItemDefinition. The definition can now be selected within the window. All non static, public int, float, string, bool will define editable fields. Using the ItemDefinition as a variable in a seperate MonoBehaviour will present a selection field for all defined items. At runtime, the ItemManager is able to create item instances.