Project preferences. Just like the PlayerPrefs but within the editor. These are stored within a created resource folder.
Static Public Member Functions | |
static void | SetString (string key, string value) |
Saves a string value to the project prefs. | |
static string | GetString (string key) |
Reads a string value from the project prefs. | |
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static |
key | The key, which indentifies the value. See ProjectPrefKeys for UnityToolbox internal use. |
ArgumentException |
Referenced by UnityToolbox.General.Management.ResourcesUtil.GetLocalPath(), UnityToolbox.General.Management.ResourcesUtil.GetProjectPath(), UnityToolbox.General.Management.ResourcesUtil.GetResourcesPath(), UnityToolbox.GameplayFeatures.Items.Management.Itemizer.Initialize(), UnityToolbox.GameplayFeatures.ProceduralGeneration.TerrainGenerationIO.Initialize(), UnityToolbox.UI.Localization.Localizer.Initialize(), and UnityToolbox.General.Management.ResourcesUtil.WriteFile().
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static |
key | The key, which indentifies the value. See ProjectPrefKeys for UnityToolbox internal use. |
value | The value to save. |
ArgumentException |
Referenced by UnityToolbox.General.Management.ResourcesUtil.TrySetValidPath().