Project preferences. Just like the PlayerPrefs but within the editor. These are stored within a created resource folder.
Static Public Member Functions | |
| static void | SetString (string key, string value) |
| Saves a string value to the project prefs. | |
| static string | GetString (string key) |
| Reads a string value from the project prefs. | |
|
static |
| key | The key, which indentifies the value. See ProjectPrefKeys for UnityToolbox internal use. |
| ArgumentException |
Referenced by UnityToolbox.General.Management.ResourcesUtil.GetLocalPath(), UnityToolbox.General.Management.ResourcesUtil.GetProjectPath(), UnityToolbox.General.Management.ResourcesUtil.GetResourcesPath(), UnityToolbox.GameplayFeatures.Items.Management.Itemizer.Initialize(), UnityToolbox.GameplayFeatures.ProceduralGeneration.TerrainGenerationIO.Initialize(), UnityToolbox.UI.Localization.Localizer.Initialize(), and UnityToolbox.General.Management.ResourcesUtil.WriteFile().
|
static |
| key | The key, which indentifies the value. See ProjectPrefKeys for UnityToolbox internal use. |
| value | The value to save. |
| ArgumentException |
Referenced by UnityToolbox.General.Management.ResourcesUtil.TrySetValidPath().