UnityToolbox
Brief documentation for all existing scripts.
 
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Pages
Loading...
Searching...
No Matches
UnityToolbox.UI.Settings.Controls Namespace Reference

All scripts which are used to define controls are found here.

Classes

class  RebindButton
 A script which is placed on a UI element and acts as a button. It will rebind key controls. It requires the UIEventManager and the SettingsManager, as well information about the ActionName and the Control (e.g. "Character Move" & "left"). The control can be left empty if no information is necessary. (e.g. "Character Jump" & "") More...
 
class  ResetButton
 A script which is placed on a UI element and acts as a button. It will reset key controls to the last know setting. It requires a SettingsManager, as well information about the ActionName and the Control (e.g. "Character Move" & "left"). The control can be left empty if no information is necessary. (e.g. "Character Jump" & "") More...
 
class  ShowControl
 This script displays the current setting for a control. It requires a SettingsManager, as well information about the ActionName and the Control (e.g. "Character Move" & "left"). The control can be left empty if no information is necessary. (e.g. "Character Jump" & "") More...