A script which is placed on a canvas to be recognized by the MenuManager.
Public Member Functions | |
void | Start () |
Properties | |
bool | IsActive [get, set] |
Events | |
Action< bool > | OnActiveChanged |
void UnityToolbox.UI.Menus.Menu.Start | ( | ) |
References UnityToolbox.UI.Menus.Menu.IsActive.
|
getset |
Action<bool> UnityToolbox.UI.Menus.Menu.OnActiveChanged |