A script which is placed on a canvas to be recognized by the MenuManager.
Public Member Functions | |
| void | Start () |
Properties | |
| bool | IsActive [get, set] |
Events | |
| Action< bool > | OnActiveChanged |
| void UnityToolbox.UI.Menus.Menu.Start | ( | ) |
References UnityToolbox.UI.Menus.Menu.IsActive.
|
getset |
| Action<bool> UnityToolbox.UI.Menus.Menu.OnActiveChanged |