The base definition for all items.
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void | Deserialize () |
| Loads all data from the resources with the PrefabPath & IconPath.
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string | GetQualifiedName () |
| Creates a string based on the defined scope, devider and name of the ItemDefinition.
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override bool | Equals (object obj) |
| Overriden to disregard the reference and check for an equal name.
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override int | GetHashCode () |
| Overriden to disregard the reference and check for an equal name.
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◆ Deserialize()
void UnityToolbox.Item.ItemDefinition.Deserialize |
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◆ Equals()
override bool UnityToolbox.Item.ItemDefinition.Equals |
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object |
obj | ) |
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◆ GetHashCode()
override int UnityToolbox.Item.ItemDefinition.GetHashCode |
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◆ GetQualifiedName()
string UnityToolbox.Item.ItemDefinition.GetQualifiedName |
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◆ DEVIDER
char UnityToolbox.Item.ItemDefinition.DEVIDER = '_' |
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static |
◆ Icon
Texture2D UnityToolbox.Item.ItemDefinition.Icon |
◆ IconGUID
string UnityToolbox.Item.ItemDefinition.IconGUID |
◆ IconPath
string UnityToolbox.Item.ItemDefinition.IconPath |
◆ MaxStackCount
int UnityToolbox.Item.ItemDefinition.MaxStackCount |
◆ Name
string UnityToolbox.Item.ItemDefinition.Name |
◆ Prefab
GameObject UnityToolbox.Item.ItemDefinition.Prefab |
◆ PrefabGUID
string UnityToolbox.Item.ItemDefinition.PrefabGUID |
◆ PrefabPath
string UnityToolbox.Item.ItemDefinition.PrefabPath |
◆ Scope
ItemScope UnityToolbox.Item.ItemDefinition.Scope |