The base definition for all items.
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| void | Deserialize () |
| | Loads all data from the resources with the PrefabPath & IconPath.
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| string | GetQualifiedName () |
| | Creates a string based on the defined scope, devider and name of the ItemDefinition.
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| override bool | Equals (object obj) |
| | Overriden to disregard the reference and check for an equal name.
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| override int | GetHashCode () |
| | Overriden to disregard the reference and check for an equal name.
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◆ Deserialize()
| void UnityToolbox.Item.ItemDefinition.Deserialize |
( |
| ) |
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◆ Equals()
| override bool UnityToolbox.Item.ItemDefinition.Equals |
( |
object |
obj | ) |
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◆ GetHashCode()
| override int UnityToolbox.Item.ItemDefinition.GetHashCode |
( |
| ) |
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◆ GetQualifiedName()
| string UnityToolbox.Item.ItemDefinition.GetQualifiedName |
( |
| ) |
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◆ DEVIDER
| char UnityToolbox.Item.ItemDefinition.DEVIDER = '_' |
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static |
◆ Icon
| Texture2D UnityToolbox.Item.ItemDefinition.Icon |
◆ IconGUID
| string UnityToolbox.Item.ItemDefinition.IconGUID |
◆ IconPath
| string UnityToolbox.Item.ItemDefinition.IconPath |
◆ MaxStackCount
| int UnityToolbox.Item.ItemDefinition.MaxStackCount |
◆ Name
| string UnityToolbox.Item.ItemDefinition.Name |
◆ Prefab
| GameObject UnityToolbox.Item.ItemDefinition.Prefab |
◆ PrefabGUID
| string UnityToolbox.Item.ItemDefinition.PrefabGUID |
◆ PrefabPath
| string UnityToolbox.Item.ItemDefinition.PrefabPath |
◆ Scope
| ItemScope UnityToolbox.Item.ItemDefinition.Scope |