A audio mixer which plays audio clips and with optional defined volume settings. See AudioVolumeSetter.
◆ FadePause()
| void UnityToolbox.Audio.AudioMixer.FadePause |
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◆ FadeResume()
| void UnityToolbox.Audio.AudioMixer.FadeResume |
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| ) |
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◆ PlayRandomSource()
| void UnityToolbox.Audio.AudioMixer.PlayRandomSource |
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| ) |
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References UnityToolbox.Audio.AudioMixer.FadeResume(), and UnityToolbox.Audio.AudioMixerItem.Source.
Referenced by UnityToolbox.UI.Menus.FlatMenu.GotoMenuButton.OnPointerClick(), UnityToolbox.UI.Menus.FlatMenu.ToggleMenuButton.OnPointerClick(), UnityToolbox.UI.Menus.MenuWheel.MenuWheelNavButton.OnPointerClick(), UnityToolbox.UI.Settings.Controls.RebindButton.OnPointerClick(), UnityToolbox.UI.Settings.Controls.ResetButton.OnPointerClick(), UnityToolbox.UI.Dialog.UI.NextDialogButton.OnPointerDown(), UnityToolbox.UI.Dialog.UI.NextDialogOptionButton.OnPointerDown(), UnityToolbox.UI.Menus.FlatMenu.GotoSceneButton.OnPointerDown(), UnityToolbox.UI.Menus.FlatMenu.QuitButton.OnPointerDown(), UnityToolbox.UI.Menus.FlatMenu.ResetSavegameButton.OnPointerDown(), UnityToolbox.UI.Menus.FlatMenu.OnHover.ShowOnHover.OnPointerEnter(), UnityToolbox.UI.Menus.FlatMenu.OnHover.SwapOnHover.OnPointerEnter(), UnityToolbox.UI.Menus.FlatMenu.OnHover.TintImageOnHover.OnPointerEnter(), UnityToolbox.UI.Menus.FlatMenu.OnHover.TintTextOnHover.OnPointerEnter(), UnityToolbox.UI.Settings.Sliders.UnitySliderSetting.UpdateValues(), and UnityToolbox.UI.Settings.Sliders.ImageSliderSetting.UpdateValues().
◆ IsPassive
| bool UnityToolbox.Audio.AudioMixer.IsPassive |
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getset |
◆ IsPlaying
| bool UnityToolbox.Audio.AudioMixer.IsPlaying |
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get |