This script is used for interactions with objects with optional tooltips.
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void | Start () |
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void | Update () |
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abstract void | OnInteraction (GameObject foundObject) |
| Execute whatever should happen when the trigger found a valid object to interact with.
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◆ OnInteraction()
abstract void TriggerDetection.OnInteraction |
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GameObject |
foundObject | ) |
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pure virtual |
- Parameters
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foundObject | The trigger data. |
Referenced by Update().
◆ Start()
void TriggerDetection.Start |
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◆ Update()
void TriggerDetection.Update |
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◆ _appendedTooltip
string TriggerDetection._appendedTooltip |
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◆ _input
PlayerInput TriggerDetection._input |
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◆ _interactActionName
string TriggerDetection._interactActionName |
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◆ _isBinding
bool TriggerDetection._isBinding |
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◆ _tooltip
string TriggerDetection._tooltip |
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◆ _tooltipEnabled
bool TriggerDetection._tooltipEnabled |
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protected |