A collection of keys that can be used across projects. A keyword should be defined, which is added to the default key. See GetPrefereceKey.
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override void | Awake () |
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string | GetPrefereceKey (string id) |
| Combines a given player pref key with the project keyword set.
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virtual void | Awake () |
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◆ Awake()
override void PlayerPrefKeys.Awake |
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◆ GetPrefereceKey()
string PlayerPrefKeys.GetPrefereceKey |
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string |
id | ) |
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- Parameters
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- Returns
- The combined player pref key, that can be used for the PlayerPrefs.
◆ AMBIENCE_VOLUME
string PlayerPrefKeys.AMBIENCE_VOLUME = "AMBIENCE_VOLUME" |
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◆ DEBUG_ORIGINAL_SCENE
string PlayerPrefKeys.DEBUG_ORIGINAL_SCENE = "DEBUG_ORIGINAL_SCNENE" |
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◆ EFFECTS_VOLUME
string PlayerPrefKeys.EFFECTS_VOLUME = "EFFECTS_VOLUME" |
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◆ GAMEPLAY_SAVEGAME
string PlayerPrefKeys.GAMEPLAY_SAVEGAME = "GAMEPLAY_SAVEGAME" |
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◆ GAMEPLAY_STATE
string PlayerPrefKeys.GAMEPLAY_STATE = "GAMEPLAY_STATE" |
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◆ IDS
string PlayerPrefKeys.IDS = "IDS" |
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◆ JSON_CONTROLS
string PlayerPrefKeys.JSON_CONTROLS = "JSON_CONTROLS" |
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◆ LANGUAGE
string PlayerPrefKeys.LANGUAGE = "LANGUAGE" |
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◆ MOUSE_SENSITIVITY
string PlayerPrefKeys.MOUSE_SENSITIVITY = "MOUSE_SENSITIVITY" |
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◆ MUSIC_VOLUME
string PlayerPrefKeys.MUSIC_VOLUME = "MUSIC_VOLUME" |
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