A collection of keys that can be used across projects. A keyword should be defined, which is added to the default key. See GetPrefereceKey.
|
| override void | Awake () |
| |
| string | GetPrefereceKey (string id) |
| | Combines a given player pref key with the project keyword set.
|
| |
| virtual void | Awake () |
| |
◆ Awake()
| override void PlayerPrefKeys.Awake |
( |
| ) |
|
|
virtual |
◆ GetPrefereceKey()
| string PlayerPrefKeys.GetPrefereceKey |
( |
string |
id | ) |
|
- Parameters
-
- Returns
- The combined player pref key, that can be used for the PlayerPrefs.
◆ AMBIENCE_VOLUME
| string PlayerPrefKeys.AMBIENCE_VOLUME = "AMBIENCE_VOLUME" |
|
static |
◆ DEBUG_ORIGINAL_SCENE
| string PlayerPrefKeys.DEBUG_ORIGINAL_SCENE = "DEBUG_ORIGINAL_SCNENE" |
|
static |
◆ EFFECTS_VOLUME
| string PlayerPrefKeys.EFFECTS_VOLUME = "EFFECTS_VOLUME" |
|
static |
◆ GAMEPLAY_SAVEGAME
| string PlayerPrefKeys.GAMEPLAY_SAVEGAME = "GAMEPLAY_SAVEGAME" |
|
static |
◆ GAMEPLAY_STATE
| string PlayerPrefKeys.GAMEPLAY_STATE = "GAMEPLAY_STATE" |
|
static |
◆ IDS
| string PlayerPrefKeys.IDS = "IDS" |
|
static |
◆ JSON_CONTROLS
| string PlayerPrefKeys.JSON_CONTROLS = "JSON_CONTROLS" |
|
static |
◆ LANGUAGE
| string PlayerPrefKeys.LANGUAGE = "LANGUAGE" |
|
static |
◆ MOUSE_SENSITIVITY
| string PlayerPrefKeys.MOUSE_SENSITIVITY = "MOUSE_SENSITIVITY" |
|
static |
◆ MUSIC_VOLUME
| string PlayerPrefKeys.MUSIC_VOLUME = "MUSIC_VOLUME" |
|
static |