UnityToolbox
Brief documentation for all existing scripts.
 
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HeldInventory Class Reference
Inheritance diagram for HeldInventory:
InventoryBase

Public Member Functions

override bool AddItem (ItemInstance item, int count)
 
override void RemoveItem (ItemInstance item, int count)
 
override void UpdateItem (ItemInstance old, ItemInstance updated)
 
override void RemoveItem (ItemInstance item)
 
abstract bool AddItem (ItemInstance item, int count)
 
abstract void RemoveItem (ItemInstance item, int count)
 
abstract void RemoveItem (ItemInstance item)
 
abstract void UpdateItem (ItemInstance old, ItemInstance updated)
 

Properties

ItemInstance ItemHeld [get]
 
int Count [get]
 
- Properties inherited from InventoryBase
string ID [get]
 

Member Function Documentation

◆ AddItem()

override bool HeldInventory.AddItem ( ItemInstance  item,
int  count 
)
virtual

◆ RemoveItem() [1/2]

override void HeldInventory.RemoveItem ( ItemInstance  item)
virtual

Implements InventoryBase.

◆ RemoveItem() [2/2]

override void HeldInventory.RemoveItem ( ItemInstance  item,
int  count 
)
virtual

◆ UpdateItem()

override void HeldInventory.UpdateItem ( ItemInstance  old,
ItemInstance  updated 
)
virtual

Property Documentation

◆ Count

int HeldInventory.Count
get

◆ ItemHeld