UnityToolbox
Brief documentation for all existing scripts.
 
Loading...
Searching...
No Matches
FirstPersonMouseInput Class Reference

A module which should be placed instead of the default InputSystemUIInputModule. It is required, if the player should interact with its mouse, but it being in CursorLockMode.Locked.

Inheritance diagram for FirstPersonMouseInput:

Public Member Functions

override void Process ()
 

Member Function Documentation

◆ Process()

override void FirstPersonMouseInput.Process ( )